Then, when you turn your head down towards the instrument panel, the panel becomes better illuminated (actually unnaturally bright) and the horizon gets unnaturally over-exposed (bright). If you first look outside of the cockpit window, the horizon looks mostly ok, but panels are dark. When moving view between horizon and the instrument panel (or interior of the plane), the panel quickly changes either darker or brighter. This is most probably related to the auto-exposure function that cannot be switched off. User would have the ability to adjust this. It would help a lot, if the dynamic brightness level would be adapted, or even better - if the In the sim plus the natural adaption using our eyes. What we are having is the technical adaption of the eye due to the effect In a normal 50/50 view of outside world and instrument panel, the gauges should be clearly So if you use your eyeballs Mk.1, you’ll see the instruments in real life with a higher contrast -Īs the dynamic range of our eyes is higher than the cameras one. The eye is less linear that a camera can measure it. The outside world is much more luminant in absolute brightness, but our eyes adapt very fast andĭifferences in brightness are less noticeable to the human eye, since the measurement of brightness in On the photo you’ll find your speed indicator is quite dark, due to the bright outside world. Technically this may be correct: Take a picture out of your car, half instruments, half outside The surrounding looks nice, but instruments are hard to read due to a low contrast. I feel the dynamic brightness effect of the cockpit is way too strong.
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